The back of the ticket
The Html5Game.sbs blog
How quick games are designed, how HTML5 games work under the glass, and how to squeeze a few more points out of your thumbs.
- 10PostGame designWhy One-Button Games Are So Hard to Put DownA game with a single control sounds like a toy. Done properly, it is the hardest kind to stop playing. Here is what makes the good ones tick.4 October 20263 min read
- 09PostPlaying betterWhat Is a Good Reaction Time? Making Sense of the NumbersA quarter of a second is about normal, and your device eats some of it. A plain guide to reaction time and what our speed games really measure.4 October 20263 min read
- 08PostPlaying betterTiming Is Not Reaction: Why You Keep Tapping LateIn a timing game you can see the moment coming, and you still miss it. The fix is simple, a little odd, and works in four of our games.4 October 20263 min read
- 07PostGame designHow a Thirty-Second Game Gets Harder Without Feeling UnfairEvery game here starts gentle and ends brutal. The slope in between is designed on purpose. A look at the dials we turn, and where they stop.4 October 20264 min read
- 06PostArcade historyPaper Tickets and Prize Counters: A Short HistoryLong before video games, arcades were paying out in paper. Where the prize ticket came from, and why this site is dressed up as one.4 October 20263 min read
- 05PostHow it worksInput Lag: Why the Same HTML5 Game Feels Different on Each DeviceYou tapped in time, you are sure of it. Sometimes you are right. Where the delay comes from between finger and screen, and what you can do.4 October 20264 min read
- 04PostHow it worksHow an HTML5 Game Draws Sixty Pictures a SecondBehind every game on this site is the same small loop, running about sixty times a second. A plain explanation, with no code required.4 October 20264 min read
- 03PostPlaying betterHow to Beat Your Own Best Score (and Keep Your Temper)Playing more is not the same as getting better. Seven habits that actually move a high score, drawn from a great many failed runs.4 October 20263 min read
- 02PostPlaying betterThe Best Html5Game.sbs Games for a Keyboard and MouseThese games were built for thumbs, but several are better at a desk. Which keys do what, and the seven games to try first on a computer.4 October 20264 min read
- 01PostGame designTap, Hold, Slide: Three Controls and What Each One Asks of YouEvery ticket on this site is stamped with one of three words. They are more different than they look, and each rewards its own way of playing.4 October 20264 min read